SOL-007
Songline - Game development, Storytelling, Worlds, Characters by SOL Creative Studio
A narrative RPG set in a fractured future Australia, where one person can walk between worlds.
Songline · CHARACTERS / ART / CONCEPTS / 2026
In development
In development. Artwork shown is concept art from the project's world and character exploration, not gameplay. The completed game bible is not published here.

Songline key art / two worlds, one path. Concept art, not gameplay.
01
The idea
Generations after an event called the Resonance thinned the veil between the physical world and the Dreamtime, Australia has split in two: the Coastal Ascendancy, a gleaming, stratified megacity, and the Red Interior, vast, dangerous and alive. The protagonist, raised in the Ascendancy but carrying the blood of the Interior, can walk the Songlines, the pathways between worlds.
02
The approach
We are co-developing the story, world and characters. The game bible is complete: the world (the Shelf, the Red Interior, the Veil, the Seam), the cast (the Protagonist, Rylan the Guide, Kalyani the Dreamer, Dr. Vale, Darwin the Elder) and the core mechanics, including World-Walking at Seam points and a psychological choice system across four axes: Loyalty vs Truth, Power vs Compassion, Heritage vs Assimilation, Isolation vs Belonging. The tone sits between Red Rising, Studio Ghibli and The Last of Us.
03
Where it stands
Game bible complete, with key characters, locations and mechanics established. Basic characters and scenes are in early development. Planned as a premium PC release with no microtransactions. Cultural consultation with Indigenous advisors is a non-negotiable part of the process, and the protagonist's name is still to be decided with that guidance. This is a work in progress, not a released game.



Next project

Solène Marín
An AI influencer and digital character with a recognisable point of view.
Digital character
SOL-008
2026
You don't have to know exactly what you need
Got something?
Let's make it. We'll figure out the rest.